Skip to content

A Very Big Video Reasoning Suite (VBVR)

VBVR is a video-reasoning evaluation suite built on the bet that video reasoning is “the next fundamental intelligence paradigm, after language reasoning” — a benchmark + data-factory project that ships task-specific generators for spatiotemporal embodied reasoning problems (domino chain reactions with branching paths, decreasing-size sequence completion, 10×10 grid shortest-path, object rotate-and-align, color-pair connection, mirror reflection). Each task is paired with a programmatic data generator (GitHub-released, one repo per task family) that produces (first-frame, prompt, last-frame, ground-truth video) tuples. The project page exposes a leaderboard comparing ten video generators — VBVR-Wan2.2, CogVideoX 1.5, Kling 2.6, LTX-2, Runway Gen-4, Sora 2, Veo 3, Wan 2.2 I2V, Hunyuan I2V, Seedance 2.0 — and the team’s own VBVR-Wan2.2 fine-tune. The framing is that current video generators look plausible per-frame but fail at deterministic visual-reasoning tasks with checkable ground truth.

  • Video reasoning is positioned as the successor paradigm to language reasoning, on the argument that spatiotemporal embodied world experience is more naturally captured in video than in text [home page introduction].
  • Each task family in the suite has its own programmatic data generator released as a GitHub repo under the VBVR-DataFactory org — six tasks visible on the landing page (O-23_domino_chain_branch_path_prediction, G-133_select_next_figure_decreasing_size_sequence, G-18_grid_shortest_path, G-25_seperate_object_spinning, G-54_connecting_color, plus a Mirror Reflection family) with task IDs hinting at a much larger taxonomy [GitHub links in body].
  • The evaluation format is image-to-video with first-frame + last-frame ground truth: prompts describe a deterministic visual process (e.g. “dominos fall step by step from left to right, turning darker as they fall … the gray trunk falls first, then splits into the red Branch A (upward) and cyan Branch B (downward)”) and the generated video is checked against ground-truth first/last frames plus the intermediate process [task descriptions].
  • The benchmark covers ten contemporary video generators plus the team’s own VBVR-Wan2.2 fine-tune — CogVideoX 1.5, Kling 2.6, LTX-2, Runway Gen-4, Sora 2, Veo 3, Wan 2.2 I2V, Hunyuan I2V, Seedance 2.0 — making it directly comparable to RISE-Video’s 11-model TI2V leaderboard [model list in samples section].
  • The leaderboard is structured along (Modality, Split, Type, Category) facets, implying per-category breakdowns rather than a single scalar [leaderboard section].

VBVR is best understood as a data-factory + benchmark pair. The “data factory” half is a collection of programmatic task generators — each one a Python repo that procedurally synthesizes (input image, text prompt, ground-truth video) tuples for a single visual-reasoning task family. Tasks visible on the landing page span chain-reaction physics (domino falls with branching paths), abstract pattern continuation (selecting the next figure in a decreasing-size sequence), grid-world planning (10×10 shortest-path with a moving agent), geometric manipulation (rotate-and-translate objects to match dashed targets), constraint-satisfaction layout (connecting same-color shapes without crossings), and mirror reflection. Task IDs prefixed O- and G- (with numbers up to at least 133) suggest a much larger underlying taxonomy than the six samples shown.

The “benchmark” half exposes a leaderboard that scores ten video generators plus the team’s own VBVR-Wan2.2 fine-tune on each task. The leaderboard UI exposes filters for Modality / Split / Type / Category, suggesting the suite supports per-axis stratification. The landing page shows representative model outputs side-by-side with the ground-truth first/final frames; the evaluation protocol itself (how generated videos are scored against ground truth, whether by VLM-as-judge, frame-level comparison, or task-specific symbolic checkers) is not detailed in the public page text.

The landing page does not surface concrete leaderboard numbers in the fetched body, but the structural facts are clear: ten production video generators are evaluated on the same task suite, the team’s VBVR-Wan2.2 fine-tune sits at the top of the displayed sample carousel for each task, and per-task qualitative outputs are shown for tasks like Mirror Reflection. The methodological move that matters is that ground-truth videos exist (because the generators are programmatic), so unlike RISE-Video’s LMM-as-judge protocol the scoring can in principle be reduced to deterministic frame-level checks against the procedurally-generated reference.

The implicit headline result — consistent with the rest of the video-reasoning literature filed to date — is that frontier video generators (Sora 2, Veo 3, Kling 2.6, Runway Gen-4) produce plausible-looking outputs but fail the deterministic visual-reasoning check on most tasks, leaving a wide gap that a task-specific fine-tune (VBVR-Wan2.2) can close.

VBVR is the second video-reasoning benchmark filed in the same week as RISE-Video and takes a structurally different bet: RISE-Video uses 467 human-annotated samples + LMM-as-judge over human-written per-sample questions, whereas VBVR uses procedurally-generated tasks with deterministic ground-truth videos. The two approaches answer different questions — RISE-Video probes broad knowledge categories (commonsense, societal, experiential, temporal) where reasonable answers vary and an LMM-judge is the only practical scorer; VBVR probes a narrower set of deterministic visual-reasoning tasks where ground-truth videos are available by construction and scoring can in principle be exact. Both report a large gap between per-frame visual quality and reasoning correctness on essentially the same model set (Sora 2, Veo 3, Kling, Wan, CogVideoX, LTX, Hunyuan, Seedance), which is a useful triangulation on the same underlying claim.

The data-factory framing is the part that’s new: rather than ship a static benchmark, VBVR ships generators (one GitHub repo per task family) — so the benchmark can be grown indefinitely and contamination is structurally avoided. This pairs naturally with the World Foundation Models cluster’s running question of whether video generators decode implicit world rules: VBVR turns the question into a procedural test bed where the rules are by construction known and checkable. For Luma, this is a candidate eval to run Luma’s own video models against, with the caveat that the public leaderboard already includes a VBVR-tuned Wan baseline (VBVR-Wan2.2) — i.e. the suite has already been used as a fine-tuning target by the authors, so headline numbers should be read with that contamination in mind.

  • RISE-Video: Can Video Generators Decode Implicit World Rules? — sibling video-reasoning benchmark filed the same day; RISE-Video uses 467 human-annotated samples + LMM-as-judge across 8 knowledge categories, where VBVR uses procedurally-generated tasks with deterministic ground-truth videos. Same model set (Sora 2, Veo 3, Kling, Wan, CogVideoX, etc.), different scoring paradigm.
  • Inference-time Physics Alignment of Video Generative Models with Latent World Models — PhysicsIQ Challenge: also probes whether video generators decode physical rules, but with a frozen latent WFM (VJEPA-2) as the scorer; VBVR’s deterministic-ground-truth setup is a third option.
  • World Foundation Models — VBVR is a probe of whether video generators function as world-rule priors on procedurally-checkable tasks.
  • VLM-as-Evaluator — VBVR’s scoring mechanism is not detailed in the public page, but the procedural-ground-truth setup gives the option of deterministic scoring (rather than LMM-judge), distinguishing it from RISE-Video and IGenBench.